Finishing a campaign always rewards champion experience to the champion you completed the campaign with. These only last for 1 campaign and reset once the campaign is over.Ĭompleting campaigns rewards resources that upgrades both champions and players. Revives allow to players redo an encounter after they have lost, but at half of their total health. Reroll tokens allow players to mulligan the choices the presented to them at encounters. Gold allows players to purchase modifications to their decks or hero powers at store nodes and other encounters. Inside a campaign there are multiple resources, including health, gold, reroll tokens, and revives. In order to complete a campaign and unlock new ones, you must beat them with champions from certain regions. Each champion has their own starting deck and hero powers that are upgraded as they level up. All players begin with 4 Jinx and can unlock more champions as they progress through the mode. Each campaign features a unique power that is applied to all enemies.īefore embarking on a campaign, players must choose a champion. Nodes can diverge during a campaign, but all paths eventually lead to the final boss. If a player's health is completely depleted then they've lost the campaign. Health carries over throughout the campaign and does not replenish between battles, but can be modified through healer nodes, relic items, in-game healing, hero powers, and a full heal after defeating a mini boss. Nodes remain hidden until you encounter them, with the exception of the boss nodes and hero power nodes.Įach campaign has two bosses that have a champion in their deck, a mini boss at the halfway mark and the final boss at the end, with the exception of the Galio campaign, which has three. Each campaign is made up of nodes that either contain an enemy that you must play against or an encounter where you can modify your deck. The Path of Champions 2.0 is a series of campaigns in which the player plays against A.I.
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